Field of technology: Computer Software, Sports and Recreation
Patent granted on: Tue, 30 Apr 2019
Using real-time biometrics of a player during play of a game through a gaming computer to maintain player biometrics within acceptable ranges. When real-time biometric sensor data for a player has fallen out of range of the player biometric thresholds and preferences specific to the player, a query is sent to a central biometric data store to retrieve at least one corrective action which was most effective for other players who exceeded player biometric thresholds and preferences in a same stage of the game being played. At least one corrective action from the query is received and evaluated to determine what corrective action should be taken. A notification is sent to and corrective action applied to the game, such that the corrective action alters the game for the player to return the real-time biometric sensor data of the player to within the range of the player biometric thresholds and preferences.